The walk cycle was more difficult animating than just bouncing balls. However, I do feel like I created a lively walk with the overlapping and follow through of the arms and legs along with using weight and drag as the chracter took a step.
After being critiqued by the class, I went and fixed the issues that were mentions. At different points in the walk, Norman’s knees popped while walking, the body leaned too far to the left, and no side to side hip rotation. Another problem was that he walked with a limp and his weight wasn’t shifting as much as was needed to look natural.