Pace Animation

This project was more difficult than the previous ones. What made it difficult was having to work with a new rig instead of Norman. Norman had controllers that made it easier to control parts like fingers and toes, which was easier than to guess what attribute Eleven needed to be controled and guessing the correct amount to get the needed pose for animation.

Post Critique:

After critique, several things where mentioned that needed to be fixed that were similar to the issues in my earlier Walk Cycle Animation. Much like the walk cycle, the Eleven rig had a stiff walk, problems with the legs popping, jumpy speed, and the head wobbled too much. The Eleven rig was harder to use that the Norman rig with the controlling of the hands and toes, but the controllers for facial expressions where easier to control. Other problems where the angle and position of the camera, the way I had it setup felt too much like a security camera. The colors of the scene were also too distracting from the character’s clothes.

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About ciolekaj

I am a student at Alfred State College in the Digital Media and Animation Department. I've always had a passion for drawing and wanted to learn more to improve on it. I one day hope to create a video game I designed with the help of the skills im learn while at Alfred.
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One Response to Pace Animation

  1. Pingback: Computer Animation 3: Peer Critique 3 | Ashley Adams

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