The idea for this game is that no matter what path you may take, you’ll always have the same ending/result. Using the phrases “The silence comes in twos and threes” and “It doesn’t matter when the path forked, we were always headed to the same destination,” I created a game map that has multiple options how a player could advance through the story. The idea for this game was inspired by similar styled games such as Telltale’s “The Wolf Among Us,” “The Walking Dead,” and “Tales from the Borderlands.” These episodic games are “tailored to the way you play,” meaning that your choices will effect the story leading to the end of the game. Other games like this include Galactic Cafe’s “The Stanley Parable” and Square Enix’s “Life is Strange,” both games that are driving by the actions of the player with multiple options that lead to a final end result.
My game will have the player have have different paths to take, needing to complete different tasks and challenges along the way. No matter the combination of different routes, the ending result will be the same. Before each of the paths, there will be a gate to prevent the player from backtracking and choosing a different path. This is to prevent the player from spending too must time on their decisions and focus on the main goal of reaching the end. When the player gets to the end, GUI text will appear and will read something along the lines of “Congratulations, you made it to the end,” along with a message about no many how many paths a person takes, they” always end up in the same place.